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Phoenix / BSR The REAL Alliance!
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some_textTROOPER:

The first unit you get and it's pretty solid for the first levels, and even useful at lv.60 in wimp trading (always in combination with wimps). Easy to rank up and fun.... unless you are struggling for the second attack don't spend nanos on it.... just don’t.

Suggested Amount: 10-800
Rating: 5/10
Weapon: M14 Semi-automatic AR

some_textSHOCK TROOPER:

A great unit for beginners due to its decent health. Cheap to heal and a solid unit until level 20-21

Suggested Amount: 2-10
Rating: 6/10
Weapon: MP40 SMG

some_textGRENADIER::

The sniper of the low levels, cheap and useful, easy to rank up too. The only controversy is that they become obsolete very soon.

Suggested Amount: 3-10
Rating: 5/10
Weapon: Grenade

some_textMORTAR TEAM::

Useful unit at the beginning, not exactly cheap to make and heal. You get one from missions....stay with your one.

Suggested Amount: 1
Rating: 4/10
Weapon: Mobile Mortar

some_textARSONIST::

Cheap to make and easy to rank up ,extremely useful for PVP. Spend some of your merits here.

Suggested Amount: 10-50
Rating: 4/10
Weapon: MP5k SMG, Molotov

some_textHUNTER:

You will build some for missions so, just stick with them. Not exactly cheap and hard to rank up, they're weak too.

Suggested Amount: 2-4
Rating: 3/10
Weapon: Imperial Compound Bow

some_textGUNNER:

These guys used to rule BN in the first versions and even though they were nerfed, they are still awesome for the level you unlock them at. Get the second attack as fast as you can. With it they become totally beasts for many levels ahead.

Suggested Amount: 5-200
Rating: 6/10
Weapon: MG08 Heavy Machine Gun

some_textIMPERIAL DRAGOON:

The first blue helmet electricity based unit you can train. They aren't cheap (10 nanos) but you must admit that imperial dragoons look cool. They are front line units but they haven't the hp to be there.

Suggested Amount: 1-5
Rating: 4/10
Weapon: Prototype Electro Lance

some_textJUNIOR OFFICER:

This unit you should spend some merits on. Easy to rank up, fun to use and very powerful. Useful with troopers and gunners even at higher levels for occupations. DON'T spend nanopods researching the second attack. Interesting fact: is one of the few Imperial soldiers that doesn't wear a gas mask.

Suggested Amount: 10-800
Rating: 6/10
Weapon: M1911 handgun

some_textRIOT TROOPER:

The first unit that has armor and wears the role of tanks. Its attack is terrible for a shotgun but he wears heavy armor for the level you unlock it but becomes obsolete at levels 20-22 with the rise of the mini-tanks. Research if you want, their second attack, it's useful to stun units, especially at the lower levels.

Suggested Amount: 8-20
Rating: 6/10
Weapon: Assault Shield, Sawed-off Shotgun (loaded with Softair Buckshots)

some_textTHE WIMP:

Once upon a time there was a tiny guy that wanted to become a soldier and find glory…but because of his body, all soldiers made fun of him. One day, after months and years of training to become the best, Floyd offered him to try the new chemical "P" that he just prepared.The moment the wimp had waited for had finally come. “Yes" he said, "so maybe I can become strong as my other comrades, I don't care about how dangerous it is, I want to do this, for myself, and FOR THE EMPIRE.” After the experiment, he was no more that tiny guy. He had become something bigger, badder, stronger than every other. This cross between Captain America and Hulk now resides in your army just waiting to obliterate everything in its path. Awesome Unit, hard as hell to rank up but worth it. Level up this guy from the beginning and unlock the juiced attacks at R6.

Suggested Amount: 300-8000
Rating: 9/10
Weapon: Winchester Model 1907 semi automatic rifle, Chemical syringes "Pick me Up"

some_textSHARPSHOOTER:

Terrible. Just Terrible. For the level you unlock it…just use mini tanks. Bad health, bad damage, this unit should not be even compared to a sniper. You need to build about 6 from the missions, don't use them.

Suggested Amount: 6
Rating: 1/10
Weapon: Scoped M1 Carbine

some_textHEAVY GUNNER:

Terrible. Another terrible unit. That costs nanos.

Suggested Amount: 0
Rating: 2/10
Weapon: M134 Minigun

some_textSABOTEUR:

The unit isn't bad…very good for low levels but its cost is very high. If you are a non-nano user, get none, if you want to spend some nanos to level up quickly then get 1. Really… you don't need more than 1, it becomes obsolete quickly.

Suggested Amount: 1
Rating: 6/10
Weapon: Silenced 9mm M9 pistol, C4 Demolition Charge

some_textFLAME TROOPER:

Not very powerful and expensive to heal. Another soldier that pretends to be in the first row but doesn't have the HP to stay there. You get 2 free from a mission , you don't need more.

Suggested Amount: 2
Rating: 2/10
Weapon: M2 Flamethrower

some_textRANGER:

Expensive, hard to rank up, and not exactly what you need at the level you unlock it at.You get some free and you need to train some for missions. Stay with what they give to you.

Suggested Amount: 6
Rating: 3/10
Weapon: ACR AR, Combat knife(not used)

some_textHORNET:

Not exactly cheap, but worth it. Another unit to spend your merits on.Very useful and even very powerful at high ranks, thanks to his ability of ignoring blocking units. He will become one of your best friends at levels 20-30, used most to destroy annoying units set in the back like Dustwalkers and Cannoners.

Suggested Amount: 2-8
Rating: 7/10
Weapon: M202 FLASH Shoulder-mounted Artillery

some_textSNIPER:

Your other best friend from levels 20-38, and you even use it for a longer time than the hornet. It’s expensive to make because you need a spec ops and bars but just find someone that lets you occupy his spec ops and you are done.Very powerful and useful unit.

Suggested Amount: 3-8
Rating: 7/10
Weapon: Modified .50 cal M40 Sniper Rifle

some_textBAZOOKA SQUAD:

This unit will be substituted by Tank Killers and resource-buildable Gun Trucks, but…it isn't a bad unit. Useful to take out watchtowers and armored vehicles/infantry. You get one from missions, stay with your 1.

Suggested Amount: 1
Rating: 6/10
Weapon: Bazooka M20

some_textARMADILLO:

A cross between a riot trooper and a mini tank…but they should have used a condom.

Suggested Amount: 0
Rating: 0/10
Weapon: Mobile Shield, K50M SMG

some_textMARKSMAN:

NO.NO.NO.NO.NO. Not because it isn't a good unit but because there's something better on the market that you can build with resources, NOT 60 nanos.

Suggested Amount: 0
Rating: 1/10
Weapon: 338 Sniper Rifle (FMJ rounds)

some_textCOMMANDO:

A good unit with decent damage. It's very very VERY expensive for the level you get it at, but one is free as a try out. So considering the high nano cost, stay with your free one, you don't need others.

Suggested Amount: 0
Rating: 5/10
Weapon: M4A1 AR with M203 grenade launcher

some_textRPG TROOPER:

A very good unit, less damage than the Bazooka Squad but the ability to shoot one more turn, intact he can shoot three times before reloading. The only disadvantage is that it costs nanos, and its not worth it for 40 nanos. Good unit for the level you unlock it but don't get none, spend your nanos on something else.

Suggested Amount: 0
Rating: 4/10
Weapon: RPG-7 Rocket Launcher

some_textDEMOLITIONIST:

The free version of the saboteur but does a little less damage than its correspondent nano unit…but he can be built with resources and this is a great pro.Not exactly cheap to heal but fun to use. He can hit everywhere in the battlefield for many rounds in a row before reloading. AWESOME. His damage doesn't increase through the levels but is always a good unit.

Suggested Amount: 2-5
Rating: 7/10
Weapon: Radio Controlled Anti-vehicle Mine

some_textFIELD AGENT:

This free version of the limited nano unit Special Agent, is after all, a good unit against vehicles and does a good damage at the level you unlock it. But I don't like it much. Just personal opinion, but is useful in PvP.

Suggested Amount: 2-10
Rating: 5/10
Weapon: Silenced P99, Detatchable M320: EMP grenade, Nerve Gas Tank

some_textTURTLESHELLER:

Excellent substitute of artillery until you get brimstones and rocket trucks. The turtlesheller can also be a front line unit with his relatively high armor and HP for the level you use it, so he's going to be an excellent filler between Light Tanks and Heavy tanks.

Suggested Amount: 3-6
Rating: 7.5/10
Weapon: 90mm Armored Mobile Artillery, Biological Shells

some_textJUGGERNAUT:

Good meat shield but useless for the level you get it. Don't get none ,too expensive for a unit like this, don't waste your nano.

Suggested Amount: 0
Rating: 3/10
Weapon: PKP Pecheneg LMG

some_textNINJA:

Powerful unit but not worth the 95 nanos. I mean 95 NANOS, there are better units for a cheaper price out there, His real cost should be about 65/70 nanos. If you like it get 1 or 2, if not, then don't waste your nanos.

Suggested Amount: 0-2
Rating: 5/10
Weapon: Combat Katana, Shurikens, Grenade, Smoke Grenade